Figure Carving
Paladin Legend is a Chinese drama adapted from a video game. In this project, I used ZBrush and Maya to sculpt characters based on concepts provided by the concept artist.
God of Thunder
This character appeared at the end of the final episode of Paladin Legend. It’s a mid-quality model intended for the VFX team to implement thunder effects covering the entire body. He possesses immense strength, making his physique exceptionally muscular and well-defined. His characteristics carry a hint of the essence found in ancient Roman mythology. His weapons include a hammer and a lightning spike, both designed to fully harness the power of conductivity.
Sword God
He is dressed in tattered traditional Chinese attire, reflecting the fact that he is a character released after a long period of confinement. The design features not only basic cloth simulations but also irregular tears and the textures of aged fabric that appear after prolonged exposure to water and time.